Free Download The Gnomon Workshop – Creating a Sci-Fi Pistol for GamesMP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 2h 26m | 4.51 GB
Genre: eLearning | Language: English
Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.
The work begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon, using the concept as a starting guide and taking artistic liberties to adjust the model where needed. The model is then taken into ZBrush, where some hard-surface sculpting work is applied to create a final high-poly model. With the high-res model ready, Sean takes everything into Rizom UV Layout to unwrap and unpack the UVs and bake everything using Marmoset Toolbag.