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Scrum – Project Simulation – Shopease – An E–Commerce

Author: fullsoftcrack on 3-08-2023, 10:18, Views: 22

Scrum – Project Simulation – Shopease – An E–Commerce
Free Download Scrum – Project Simulation – Shopease – An E–Commerce
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 25m
Scrum, Practical Scrum IT Project Approach


What you'll learn
Interactive Scrum Master Training: Real-world Project Simulation
Mastering Scrum: Immersive Project Simulation Course
Scrum in Action: Project Simulation Training
Practical Project Simulation Training
Agile Project Challenge
Requirements
"Got trained, but lacking real-world scenarios for Scrum projects."
Description
For those preparing for Scrum Master or Agile Coach job interviews or seeking to engage themselves in the agile-scrum project environment, this course provides an ideal pathway to reinforce their knowledge and expertise. The course equips you with all the necessary tools to demonstrate that you are an effective Agile-Scrum practitioner from day one of your assignment.In this project simulation class, we will cover the key aspects of implementing ShopEase, an e-commerce IT scrum project.The training title "Scrum Project: Project Simulation" conveys the main focus of the course, which is to provide participants with hands-on experience and practice in applying Scrum principles and practices through a project simulation.1. Interactive Scrum Master Training: Real-world Project Simulation: The training will be interactive, with a focus on Scrum Master skills, and participants will work through a realistic project simulation.2. Mastering Scrum: Immersive Project Simulation Course: Participants will not just learn Scrum but also master it through an immersive project simulation experience.3. Scrum in Action: Project Simulation Training: A Practical, Hands-On Approach, while "Project Simulation Training" highlights the use of simulations for learning.4. Agile Project Challenge: Scrum Simulation Course: An exciting opportunity for participants to tackle real-world scenarios using Scrum principles in a simulation.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Overview of this training program
Lecture 2 Overview of this training program
Section 3: Meeting the team
Lecture 3 Meet the team
Section 4: Introduction to the Scrum Framework
Lecture 4 Introduction to the Scrum Framework
Section 5: Overview of Scrum Framework
Lecture 5 Overview of Scrum Framework
Section 6: Five Scrum ceremonies
Lecture 6 Five Scrum ceremonies
Section 7: Overview of the "ShopEase" e-commerce application Scrum project
Lecture 7 Overview of the "ShopEase" e-commerce application Scrum project
Section 8: Self-organizing nature of our team
Lecture 8 Self-organizing nature of our team
Section 9: Agile lifecycle overview – initiation and planning activities
Lecture 9 Agile lifecycle overview – initiation and planning activities
Section 10: Establishing rules or norms within our Agile/Scrum team
Lecture 10 Establishing rules or norms within our Agile/Scrum team
Section 11: Iteration Zero (0) in Agile/Scrum
Lecture 11 Iteration Zero (0) in Agile/Scrum
Section 12: Development iterations in Scrum/Agile
Lecture 12 Development iterations in Scrum/Agile
Section 13: Prerelease phase
Lecture 13 Prerelease phase
Section 14: Production stage
Lecture 14 Production stage
Section 15: Set of key agenda
Lecture 15 Set of key agenda
Section 16: Visioning
Lecture 16 Visioning
Section 17: Vision Statement
Lecture 17 Vision Statement
Section 18: Product Visioning Statement on a Box
Lecture 18 Product Visioning Statement on a Box
Section 19: Product Vision Overview
Lecture 19 Product Vision Overview
Section 20: Stakeholder Diagram
Lecture 20 Stakeholder Diagram
Section 21: Persona Discussion
Lecture 21 Persona Discussion
Section 22: Use Case: User Registration and Login
Lecture 22 Use Case: User Registration and Login
Section 23: User Flow Diagram
Lecture 23 User Flow Diagram
Section 24: Process Flow Diagram
Lecture 24 Process Flow Diagram
Section 25: UI Flow Screen Diagram
Lecture 25 UI Flow Screen Diagram
Section 26: Understanding User Stories
Lecture 26 Understanding User Stories
Section 27: Building Backlog and Writing User Stories
Lecture 27 Building Backlog and Writing User Stories
Section 28: Developing Features
Lecture 28 Developing Features
Section 29: Writing User Stories
Lecture 29 Writing User Stories
Section 30: Story Slicing
Lecture 30 Story Slicing
Section 31: CRUD Operations
Lecture 31 CRUD Operations
Section 32: Process Slicing
Lecture 32 Process Slicing
Section 33: Non-Functional Foundation Stories
Lecture 33 Non-Functional Foundation Stories
Section 34: Prioritization
Lecture 34 Prioritization
Section 35: Continue refining and prioritizing our backlog
Lecture 35 Continue refining and prioritizing our backlog
Section 36: DEEP
Lecture 36 DEEP
Section 37: Backlog Grooming
Lecture 37 Backlog Grooming
Section 38: Understanding Requirements, Breaking Down, and Estimation
Lecture 38 Understanding Requirements, Breaking Down, and Estimation
Section 39: Backlog Grooming - Problem Discussion and Vertical Slicing
Lecture 39 Backlog Grooming - Problem Discussion and Vertical Slicing
Section 40: Backlog Grooming - Timing and Duration
Lecture 40 Backlog Grooming - Timing and Duration
Section 41: Mindmaps for Understanding Requirement
Lecture 41 Mindmaps for Understanding Requirement
Section 42: Estimation for E-commerce Application Project
Lecture 42 Estimation for E-commerce Application Project
Section 43: Sprint Planning for E-commerce Application Project
Lecture 43 Sprint Planning for E-commerce Application Project
Section 44: Daily Scrum for E-commerce Application Project
Lecture 44 Daily Scrum for E-commerce Application Project
Section 45: Addressing Team Dysfunction in the E-commerce Application Project
Lecture 45 Addressing Team Dysfunction in the E-commerce Application Project
Section 46: Addressing Impediments in the E-commerce Application Project
Lecture 46 Addressing Impediments in the E-commerce Application Project
Section 47: Definition of Done for the Ecommerce Application Project
Lecture 47 Definition of Done for the Ecommerce Application Project
Section 48: Sprint Reviews for the E-commerce Application Project
Lecture 48 Sprint Reviews for the E-commerce Application Project
Section 49: Retrospective for the E-commerce Application Project
Lecture 49 Retrospective for the E-commerce Application Project
Section 50: After a successful retrospective, the Scrum team
Lecture 50 After a successful retrospective, the Scrum team
Section 51: Thank you!
Lecture 51 Thank you!
Anyone with a passion for Agile - Scrum
Homepage
https://www.udemy.com/course/scrum-project-simulation-shopease-an-e-commerce/




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