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Develop 3D Hyper–Casual Mobile Games With Unity And C#

Author: fullsoftcrack on 5-09-2023, 10:06, Views: 22

Develop 3D Hyper–Casual Mobile Games With Unity And C#
Free Download Develop 3D Hyper–Casual Mobile Games With Unity And C#
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.76 GB | Duration: 18h 42m
The ultimate course to learn how to create amazing Casual & Hyper Casual mobile games with Unity & C# from A to Z


What you'll learn
Develop mobile games with Unity
Create Hyper Casual Games (with good practices)
Use Unity to create a smartphone game
Optimize the project and increase its chances of being published
Add the few details that will make your game a better game
Learn Unity to make mobile games
Requirements
No previous knowledge is required to take this course
You need a computer and Internet
You want to create your mobile games
Your goal is to become an independent game developer and make a living from your passion?
Description
Welcome to this ultra-complete guide that will allow you to learn how to create (Hyper) Casual mobile games and acquire good practices. If you want to learn how to create video games for smartphones, optimize your projects, learn best practices and make a living from your passion, this course is for you.In this tutorial you will learn all the steps of mobile game development from A to Z through a concrete project.It's a comprehensive training that will allow you to learn how to develop video games with Unity and the C# language. We'll put our knowledge into practice by developing a HyperCasual game.You'll learn how to optimize your projects to:Create many game mechanicsImprove your retentionMaximize your incomeChoose the right graphicsOptimize your game for mobileHave an easily exploitable Unity project for a publisherDevelop a project from A to Z with all the essential features in a Hyper Casual gameThis is an exceptional and very rich course because it covers what the others don't. Not only will you have all the knowledge you need to create your mobile games with Unity, but you'll also have all the knowledge you need to maximize your chances of success with your projects.You will learn how to build a project from start to finish. We are going to develop a game together. We are going to learn how to monetize it. We will see how to manage the marketing part, how to create a press kit, how to contact a publisher and finally how to publish a game online.What's more, you'll obtain your certificate of achievement on mobile game development with Unity and C# at the end of this tutorial.You will be by my side as if you were on my development team and in meetings with the publisher. This will give you the confidence and peace of mind you need to get started as an independent game developer.I therefore invite you to join this course if you finally want to get started and make a living from your passion: video game development!
Overview
Section 1: Introduction to Unity
Lecture 1 About this first section on Unity
Lecture 2 Download and install Unity
Lecture 3 Discover Unity's interface
Lecture 4 Software menus and features (part 1/2)
Lecture 5 Software menus and features (part 2/2)
Lecture 6 Find 3D models online and use them in Unity
Section 2: Introduction to C# scripting (programming basics)
Lecture 7 About this section on C# programming in Unity
Lecture 8 What is C# programming language? How does it works in Unity?
Lecture 9 Variables in C#
Lecture 10 Conditions in C# (if/else)
Lecture 11 Loops in C# (for/while)
Lecture 12 Use arrays with C#
Lecture 13 Write functions in C#
Lecture 14 Use parameters (variables) in your functions with C#
Lecture 15 How inputs (mouse & keyboard) work in Unity with C#
Lecture 16 If you want to go further with C#
Section 3: How to use Unity for 2D projects?
Lecture 17 Example of a 2D project with Unity
Section 4: Create a reusable HyperCasual game template to go faster!
Lecture 18 Creation of a 3D mobile game project to prepare our HyperCasual template
Lecture 19 Create a mobile-optimized SkyBox and implement a HyperCasual style
Lecture 20 Setup simple shapes to prepare a 3D mini game
Lecture 21 Create a canvas for the user interface (UI)
Lecture 22 How to organize the UI (user interface) for a hyper casual game?
Lecture 23 Working with Unity's Canvas and Anchor System
Lecture 24 Color changes with a mobile-friendly cartoon shader
Lecture 25 A simple movement script for the character
Lecture 26 The script of obstacles and the player's enemies
Lecture 27 Spawn function to generate infinite obstacles
Lecture 28 Make the prototype Snackable/Juicy with visual effects
Lecture 29 Restart the game when you lose (after the 3 second timer)
Lecture 30 Compilation and test of the game on mobile to validate our template
Section 5: Create a Hyper Casual 3D game: Complete project
Lecture 31 Creation of our Unity hypercasual 3D game project
Lecture 32 Preparing the character movement script
Lecture 33 Continuation of the motion C# script via touchscreen
Lecture 34 Character jump function
Lecture 35 3D character animation as it moves
Lecture 36 C# script to make the camera follow the character in the level
Lecture 37 Improved character script
Lecture 38 Level Preparation / 3D Environment
Lecture 39 Improvement of our 3D world
Lecture 40 Creation of an in-game tutorial + Intermediate test of the project on Android
Lecture 41 Understand what a low poly model is and create one in Blender
Lecture 42 Setting up a timer
Lecture 43 Get additional time if you watch an ad (rewarded video)
Lecture 44 Video game main menu
Lecture 45 Skin selector screen to be able to customize your character
Lecture 46 Configuring Level Interactive Objects
Lecture 47 Detection of collisions with objects
Lecture 48 Calculation of the player's score during the game
Lecture 49 High score management
Lecture 50 Earn gold coins during the game to be able to buy items in the store
Lecture 51 Design of the store (shop) for the purchase of virtual items in the game
Lecture 52 Game Monetization / Business Model
Lecture 53 Reward player daily and unlock rare skins/items
Lecture 54 Setting up a success/achievements screen
Lecture 55 Preparation of a character controlled by the computer (AI)
Lecture 56 Artificial Intelligence C# code (autonomous movement)
Lecture 57 Improved computer-controlled AI character + some ideas
Lecture 58 Display of players' scores at the end of the game
Lecture 59 Player progression and levels unlocking
Lecture 60 Use Unity Ads to display ads and monetize a mobile game
Lecture 61 Install Game Analytics to collect and analyze data
Lecture 62 Create media (Images / Videos) of your game to promote it
Lecture 63 Create a press kit to present your game to the press or a publisher
Lecture 64 Submit a game project to a mobile game publisher and get it published
Lecture 65 Using a template from the assets store
Lecture 66 Google Play Developers Console: To publish an APK on the Google Play Store
Lecture 67 Download the complete final Unity project and all game sources
Section 6: The end
Lecture 68 Additional content
People in retraining who want to move towards mobile video game creation,Unity developers who want to learn how to create Hyper Casual/Mobile games,Developers who want to move towards Hyper Casual,Anyone interested in the world of video game development
Homepage
https://www.udemy.com/course/develop-3d-hyper-casual-mobile-games-with-unity-and-c-sharp-tutorial/






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