Free Download Chaos V-Ray 6 Update 1.1 (6.10.01) for Rhino | 914.0 mbChaos has released
V-Ray 6 for Rhino Update 1.1, the latest version of the renderer. The update extends the Enmesh-to-V-Ray bridge, and adds support for cylindrical projection in V-Ray Decal, and for rendering cutaway images in V-Ray GPU using V'Ray's Clipper object.
Owner:Chaos Czech a.s.
Product Name:V-Ray 6
Version:Update 1.1 (6.10.01) for Rhino
Supported Architectures:x64
Website Home Page :www.chaosgroup.com
Languages Supported:english
System Requirements:Windows *
Size:914.0 mb
The new version was released alongside V-Ray 6 for SketchUp Update 1, which has similar new features.
V-Ray for SketchUp - How to render animated section cuts
This video shows how you can create and render cutaway animations while respecting object visibility.
Updates to the Enscape bridge and procedural clouds system added in V-Ray 6 for Rhino
The update extends several of the new features introduced in V-Ray 6 for Rhino last year, notably the new bridge from Enscape to V-Ray. The bridge makes it possible to transfer scenes from Enscape, the real-time renderer with whose developer Chaos merged last year, to V-Ray for final-quality rendering. To that, Update 1 adds the option to transfer "some of Enscape's visual settings" to V-Ray, including Sunlight, Sky and Camera Exposure parameters, to help match the looks of renders. The bridge also now supports Linked Models and the new customisable stock assets introduced in Enscape 3.5 last month. There are also a number of performance improvements and bugfixes, including a fix for an issue with normal maps that resolves "many visual artifacts" when rendering Enscape materials. The procedural clouds system introduced in V-Ray 6 for Rhino has also been updated, with the default settings now resulting in clouds visually similar to those in Enscape. The update also adds new settings for generating contrails.
V-Ray for SketchUp - Adding realistic stickers and labels to curved objects
In this tutorial, we demonstrate how to add realistic stickers to curved objects and blend surface and decal bumps. Discover how to leverage the cylindrical projection and additive bump options within V-Ray Decal to achieve impressive results with ease.
Updates to V-Ray Decal, the VFB and V-Ray GPU
Decal projection system V-Ray Decal gets support for the Bend function, for cylindrical mapping onto curved surfaces like cans, plus support for bump and displacement mapping. The V-Ray Frame Buffer (VFB) gets support for masking for Lens Effects and Denoiser layers, and for separate colour transformations to the Background layer. In addition, hybrid renderer V-Ray GPU now supports the Clipper object for rendering cutaway images.
Support for more native Rhino features, plus updates to Chaos Cosmos
Changes unique to the SketchUp edition of V-Ray include support for SketchUp section plane transitions (on Windows only) when rendering animations, along with object and tag visibility states. Outside the core software, online asset library Chaos Cosmos, available with all V-Ray subscriptions, now includes assets using V-Ray's new Enmesh geometry replication system.
Improvements and bugfixes
- The procedural Sky Contrails can now be animated. Ensure that the Dynamic Clouds option is enabled in the Sun light source
- An issue causing specific adjustable Enscape asset to not be rendered correctly in V-Ray is resolved
- A new Reset option is added to the vrayVPRSettings command to allow the reset of the V-Ray interactive display mode in case it has failed
- Rhino clipping planes are no longer force-renamed by V-Ray on creation
- A warning message is now printed when the Depth of Field focus point is accidentally set to be behind the camera
- More detailed information is displayed in the Rhino History Window when upgrading external / linked files
- Enscape asset adjustments can now be performed during interactive V-Ray rendering
- Grasshopper: An issue preventing the original Scatter guest object instance to be rendered is resolved
- An issue preventing the smooth interactive experience when Light Cache is used as a secondary engine is resolved
- An issue with the Dome light viewport widget rotation is resolved
- A typo in the Rhino Python 2 script documentation related to transactions is fixed
- An issue with Enmesh application from the toolbar or with a command is resolved
- An issue with IES lights rotation is resolved
- An issue preventing the Pack Project tool from packing all assets in specific projects is resolved
- An issue preventing the Pack Project tool from initializing on Windows 11 when the name of the 3dm file being packed contains the '.' symbol is resolved
- An issue with the bounding boxes of blocks used as Scatter guests or Enmesh modules when being modified during interactive rendering is resolved
- A typo in the command for creating a Dome Light as a sphere is fixed
- An issue that prevents the rendering of Fur assets mapped with a Distance texture in specific situations is resolved
- V-Ray scenes (vrscene files) can now be exported even if the .vrscene extension is not specified. This is most useful on systems where the known file extensions are hidden
- A number of issues related to the import of Enmesh assets from Cosmos are resolved
- An issue causing the top parts of a Proxy Mesh to not appear when used as an Enmesh module is resolved
- A batch rendering issue caused by files containing views in the V-Ray Interactive rendering mode (VPR) is resolved
- An issue that prevents the persistence of the VFB configuration between V-Ray installations is resolved
- An issue causing Decals part of Proxy Scene references to not render in specific situations is resolved
- An issue leading to a crash on vrscene import, when no Render Node License is available, is resolved
- Grasshopper: An issue causing Rhino and Grasshopper to hang upon opening a .gh definition containing Cosmos Assets while the Chaos Cosmos service is not running is resolved
- Grasshopper: An issue causing Camera component parameter changes to be ignored during interactive rendering is resolved
- Grasshopper: A new script function for submitting render jobs to the Chaos Cloud is implemented - ExportCloud()
- Grasshopper: An issue causing missing assets in Grasshopper animations rendered on the Cloud is resolved
- Grasshopper: An issue leading to the incorrect ordering of some components' parameters is resolved
- The automatic user interface generation for non-native V-Ray materials and textures, lights and other special objects is improved. In the common case such items are imported from a vrscene file created in a different V-Ray integration (V-Ray for 3ds Max for example). There are no longer errors displayed in the user interface or in the log window
- An issue causing the asset preview of auto-generated Assets to hang is resolved
- The user interface of the Multi-Sub Texture is updated. The random variation modes are moved outside the 'Get ID from' menu and presented as checkboxes. As a result multiple random ID sources can now be activated simultaneously
- Contrails Pace (%) parameter added to the Sun light. It controls the speed at which jets move across the sky.
- The value of the internal Low Thread Priority parameter is now set to 2. This applies to both new and existing projects. The new value ensures there is no delay when zooming in the VFB during bucket rendering
- A new, more optimized file format is internally used when submitting projects for Cloud rendering
- Warning messages are no longer logged when opening the Asset Editor for the first time
- An issue leading to unintended collapse or expansion of the tag sections during tag renaming is resolved
V-Ray for Rhinois a 3D rendering software that combines real-time and photoreal rendering into one complete suite of visualization tools. From architecture to product design, it's everything you need to bring your next design project to life.
V-Ray 6 for SketchUp & V-Ray 6 for Rhino - now available
V-Ray 6 for SketchUpandV-Ray 6 for Rhinocome in with powerful, new tools and open a new chapter of design development and collaboration.
Chaos Czech a.s.is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.
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