Free Download Autodesk 3ds Max 2025.0 with Extensions | 5.0 GbLanguages Supported: English, Deutsch, Français, 日本語, 简体中文, 한국어, Português-BrasilAutodeskhas announced the release of
3ds Max 2025.0. This release brings some updates and features, enriching the toolset for architectural visualization professionals.
Owner:Autodesk Inc.
Product Name:3ds Max
Version:2025.0 with Extensions *
Supported Architectures:x64
Website Home Page :www.autodesk.com
Languages Supported:multilanguage
System Requirements:Windows **
Size:5.0 Gb
Autodesk_3ds_Max_2025__EFGJKPS_Win_64bit_001_003.sfx.exe
Autodesk_3ds_Max_2025__EFGJKPS_Win_64bit_002_003.sfx.exe
Autodesk_3ds_Max_2025__EFGJKPS_Win_64bit_003_003.sfx.exe
USD for 3ds Max 2025 0.7.0
Autodesk Retopology Tools v1.5.0 for 3ds Max 2025
Autodesk 3ds Max 2025.0 with Extensions
The new features are not as numerous as users might have wished, though. Here's a quick rundown:
- This release emphasizes modern color management with OpenColorIO as the default
- Streamlined global search functionalities
- Enhanced Retopology Tools for improved modeling efficiency
- The introduction of a new Menu Editor allows for customized user interfaces
- USD for 3ds Max plug-in enhances animation import capabilities
- Arnold for 3ds Max sees an update, ensuring seamless rendering integration
- CAT (Character Animation Toolkit) receives multiple enhancements for more stable and efficient animation workflows
- New incremental save options
- Updated OpenSubdiv and Mesh Cleaner modifiers
- Improved viewport shadows
- Slate Material Editor upgrades
3ds Max 2025 has adopted OpenColorIO as the default color management system for new projects, marking a step toward streamlining modern color workflows. The VertexPaint tool has been integrated into this color-managed workflow, allowing for precise color adjustments directly on models. Furthermore, a new Color Space Conversion operator for Data Channel modifiers facilitates the conversion of color data across different rendering spaces, enhancing flexibility in post-processing workflows.
The update also improves the Global Search feature, which has been revamped to offer an expanded list of commands, tools, and settings to streamline the search process, making it quicker and more efficient for users to find and execute commands. The search feature now memorizes the last five used items, offering rapid access to frequently used functions, and introduces a category display for better organization. Additionally, a dockable search window and customizable search bar width aim to improve the user interface..
Improvements have also been made to the Retopology Tools, with the integration of preprocessing and OpenVDB remeshing as standalone processes. These tools are critical for optimizing 3D models for animation and rendering, reducing complexity while maintaining fidelity. The update to Autodesk ReForm algorithm enhances performance and stability, promising up to 8% faster processing times. Such optimizations are indicative of Autodesk's focus on efficiency and user satisfaction in complex modeling tasks.
A newly introduced Menu Editor enhances customization capabilities, allowing users to easily adjust menus and quad menus within the software. This feature supports the creation, renaming, and reorganization of menu items. A Developer Mode within the Menu Editor provides additional functionality for integrating third-party plugins, further extending 3ds Max's versatility.
The integration of the updated Universal Scene Description (USD) plug-in in 3ds Max 2025 includes improved import capabilities for camera and light animations, as well as blendShapes. There's also the ability to select and move USD primitives directly in the viewport and more.
Arnold for 3ds Max 5.7.0.0 integration introduces a major overhaul of the GPU renderer, global light sampling in volumes, and the introduction of dithered samples in progressive and adaptive rendering. These updates collectively aim to reduce rendering times, improve render quality, and enhance the overall efficiency of the rendering process. The update also includes several performance optimizations and new features that significantly improve the rendering experience, particularly for complex scenes and high-resolution outputs.
Among the other notable improvements there are changes to the Character Animation Toolkit, enhancing animation workflows and addressing long-standing issues based on user feedback. These improvements include stability fixes related to CAT object deletion, working with Wire Parameters, and using CAT bone twist weights. Additionally, enhancements have been made to the copy/paste functionality of CAT layers, particularly in Extraction mode, improving the software's usability in complex animation projects. Issues related to viewport refresh, scene loading due to loop references, and handling of empty animation layers have also been addressed, significantly boosting the software's reliability and performance in animation tasks.
Furthermore, Autodesk has introduced an Assign Controller arrow navigation fix, correcting a previously encountered issue where using arrow keys to navigate the Controller list could trigger a crash. This fix enhances the usability of the Assign Controllers Rollout, making the interface more intuitive and less prone to errors. The List Controller has also seen adjustments to its scaling, ensuring that the controls remain accessible and properly displayed across different window scalings.
Another user-requested feature, the Save Incremental option, has been added to the File menu. This option facilitates better project management by allowing users to save incremental copies of their scenes.
The release also brings updates to the OpenSubdiv modifier, upgrading it to version 3.6. This update provides faster results and ensures compliance with the VFX Reference Standard. The Mesh Cleaner modifier has received updates as well, introducing new options for cleanup tasks such as addressing zero area UV, non-planar faces, and isolated vertices.
Additionally, improvements to viewport shadows have been added, with the default size limit for shadow maps increased from 512 to 4096. This change, stored in the 3dsmax.ini file and persisting across sessions, allows for higher quality shadows in the viewport. Lastly, the Slate Material Editor now allows users to quickly open a View Image File window by right-clicking on a Bitmap node.
Autodesk 3ds Maxoffers a rich and flexible toolset to create premium designs with full artistic control. With 3ds Max you can create massive worlds in games, visualize high-quality architectural renderings, model finely detailed interiors and objects, and bring characters and features to life with animation and VFX.
Autodesk's 3ds Max 2025brings some updates and features, enriching the toolset for architectural visualization professionals.
What's New in Autodesk 3ds Max 2025
Maximize efficiency in Autodesk 3ds Max with enhanced modeling and rendering toolsets, and more tightly integrated open-source technologies, like OpenColorIO and 3dsMaxUSD.
Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.
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